Exactly right.
In CM, advantages are usually fleeting. A spotted unit, a suppressed position, a gap in coverage… if you don’t act on it quickly, it’s gone next turn.
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"Si vis pacem, para bellum." — Vegetius
"Do not hurry to the sound of the guns without knowing why they are firing." — British maxim
"In war, the simplest things are difficult." — Clausewitz
"No plan survives first contact with the enemy." — Moltke
"The side that can most quickly exploit success is the side that will win." — Guderian
Some days you’re the hammer, some days you’re the nail. 🪖🎲
Looking for a game? Challenge me here:
Your pushing me on 3 avenues of approach on our game and I'm not offering any real resistance... Its going to cost me...
Pressure spreads a defense thin.
If nothing’s being contested, then I’m not being forced to make decisions—and that’s when an attack gets dangerous.
![]()
"Si vis pacem, para bellum." — Vegetius
"Do not hurry to the sound of the guns without knowing why they are firing." — British maxim
"In war, the simplest things are difficult." — Clausewitz
"No plan survives first contact with the enemy." — Moltke
"The side that can most quickly exploit success is the side that will win." — Guderian
Some days you’re the hammer, some days you’re the nail. 🪖🎲
Looking for a game? Challenge me here:
The game itself as designed regardless of its limitations favours proper tactics and luck of course... Match ups are something I'm trying to pay more attention too...
Agreed.
CM rewards sound tactics more often than not—but the matchup piece is where those tactics actually work. Right tool, right moment, right place… that’s what makes the difference.
![]()
"Si vis pacem, para bellum." — Vegetius
"Do not hurry to the sound of the guns without knowing why they are firing." — British maxim
"In war, the simplest things are difficult." — Clausewitz
"No plan survives first contact with the enemy." — Moltke
"The side that can most quickly exploit success is the side that will win." — Guderian
Some days you’re the hammer, some days you’re the nail. 🪖🎲
Looking for a game? Challenge me here:
@panzer-lehr C2 and info is the game and how we deal with the threats and how we employ our force to deal with them or avoid them for better conditions...
Lol I sound like I know what I'm doing but its easy too say and harder to apply...
You’re not wrong 😄
It always sounds clean in theory—“manage info, pick matchups, apply pressure.” Then the turn plays out and suddenly nothing is quite where you thought it was.
![]()
"Si vis pacem, para bellum." — Vegetius
"Do not hurry to the sound of the guns without knowing why they are firing." — British maxim
"In war, the simplest things are difficult." — Clausewitz
"No plan survives first contact with the enemy." — Moltke
"The side that can most quickly exploit success is the side that will win." — Guderian
Some days you’re the hammer, some days you’re the nail. 🪖🎲
Looking for a game? Challenge me here:
I'm noticing how mortars are truly the killer of infantry regardless of title if used at the perfect moment...
... and it's your turn 😀
![]()
"Si vis pacem, para bellum." — Vegetius
"Do not hurry to the sound of the guns without knowing why they are firing." — British maxim
"In war, the simplest things are difficult." — Clausewitz
"No plan survives first contact with the enemy." — Moltke
"The side that can most quickly exploit success is the side that will win." — Guderian
Some days you’re the hammer, some days you’re the nail. 🪖🎲
Looking for a game? Challenge me here:
Mortars are brutal when timed right.
It’s not just the casualties—it’s the suppression and disruption at the exact moment you’re trying to move or react. That’s usually what breaks things open.
And speaking of timing… I believe it’s your turn 😄
![]()
"Si vis pacem, para bellum." — Vegetius
"Do not hurry to the sound of the guns without knowing why they are firing." — British maxim
"In war, the simplest things are difficult." — Clausewitz
"No plan survives first contact with the enemy." — Moltke
"The side that can most quickly exploit success is the side that will win." — Guderian
Some days you’re the hammer, some days you’re the nail. 🪖🎲
Looking for a game? Challenge me here:
As for our match I'm at the point of just getting a draw if I'm lucky... I'm not in the mindset of pushing you around the map because I don't know how to do it with where you are at...
I wouldn’t write it off just yet.
You don’t need to push me everywhere—just find one spot to apply pressure and build from there. These things can turn quicker than they look.
![]()
"Si vis pacem, para bellum." — Vegetius
"Do not hurry to the sound of the guns without knowing why they are firing." — British maxim
"In war, the simplest things are difficult." — Clausewitz
"No plan survives first contact with the enemy." — Moltke
"The side that can most quickly exploit success is the side that will win." — Guderian
Some days you’re the hammer, some days you’re the nail. 🪖🎲
Looking for a game? Challenge me here:
As a newer player (some 20 years ago), I was much more aggressive, but as I found some of that leading to disaster, I tried to improve my game which led me to becoming more protective of my forces. That led to slower, less exciting games, and losses that were the result of being just too careful. Game length is often a factor. If I have a risky idea which might go badly, in a longer game I often keep that to the end so I don't lose early. Then, when the idea works, I don't have enough time left to take advantage of that, and it results in a smaller victory, or even a draw. Also, the more careful I play, the more micro managing required, and that slows the game down. Somehow, this all has to be balanced to keep the game moving, and maintaining a better level of excitement.
Well said.
Over-caution doesn’t usually lose you the fight outright—it just quietly robs you of the time and space needed to win it properly.
![]()
"Si vis pacem, para bellum." — Vegetius
"Do not hurry to the sound of the guns without knowing why they are firing." — British maxim
"In war, the simplest things are difficult." — Clausewitz
"No plan survives first contact with the enemy." — Moltke
"The side that can most quickly exploit success is the side that will win." — Guderian
Some days you’re the hammer, some days you’re the nail. 🪖🎲
Looking for a game? Challenge me here:
If your doing nothing on a turn your conceding an advantage to your opponent by default...
Yes I've done this many times...
What happened to ' don't interrupt your enemy when he's making a mistake ' ?
Tempo is a magic word here, i often feel rushed in cm battles because the timescale is too low for what you need to achieve. All experienced fighters here know that if you rush in CM it is usually brutally punished. But if you hang about or hesitate, you then allow your opponent time to adjust his forces or smash you with artillery or mortars. Its a very fine balance!
I guess the rushed clock feeling could be the real world equivalent of being urged on by orders from above, even though you as the commander on the ground know that pushing that tank or unit into that village or crossroads ahead is likely to be quickly destroyed, but you still have to do it for the operation to proceed!
(@guardsman) Aye, that’s the knife edge right there. CM punishes both the reckless and the hesitant in equal measure. You’re never really choosing the right move—just the least bad one. ☕🪖
![]()
"Si vis pacem, para bellum." — Vegetius
"Do not hurry to the sound of the guns without knowing why they are firing." — British maxim
"In war, the simplest things are difficult." — Clausewitz
"No plan survives first contact with the enemy." — Moltke
"The side that can most quickly exploit success is the side that will win." — Guderian
Some days you’re the hammer, some days you’re the nail. 🪖🎲
Looking for a game? Challenge me here:
Any of you guys fighting the current Blitz Scenario of the month? That is a hell of a great battle! it pretty much encompasses all thats been said in this thread too! Push too hard, get whacked, hold back - get whacked by brutal artillery fire or allow your opponent to relocate and get a bead on you with a TD! Try one avenue, if too tough try another. Its the Road to Bastogne CMFB scenario, thoroughly recommend it for H2H.
(@guardsman) Couldn’t agree more on that one. I’ve had a run at it from both sides now, and it’s one of those rare scenarios where the tension never really lets up. Every push feels like a gamble, and every pause gives the other chap just enough rope to hang you with. The artillery alone forces you to think two or three moves ahead, and the TD threat keeps you honest the whole way through. Properly balanced and full of interesting decisions—exactly what you want in an H2H fight. One of the better designs I’ve come across lately.
![]()
"Si vis pacem, para bellum." — Vegetius
"Do not hurry to the sound of the guns without knowing why they are firing." — British maxim
"In war, the simplest things are difficult." — Clausewitz
"No plan survives first contact with the enemy." — Moltke
"The side that can most quickly exploit success is the side that will win." — Guderian
Some days you’re the hammer, some days you’re the nail. 🪖🎲
Looking for a game? Challenge me here: