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CMRT or CMFB 3-Game "Operation" Campaign

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OnePingOnly
(@onepingonly)
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Posted by: @thegreatwhitenorth

@onepingonly Curious how many matches you are watching over in total? You are one dedicated individual! Wish we still had tournament medals not that I ever had any before but they did look pretty and some here had quite a few over the years...

I am just GM'ing these 2 matches. It's a bit of up-front work, but then I just get to watch until the between battles phase. I wouldn't want to do 10 of these, but am trying to refine it and hopefully set up a manual for GM'ers to do these types of things. That's why you guys are the guinea pigs! 😆 

 


 
Posted : January 18, 2026 9:25 pm
The Great White North
(@thegreatwhitenorth)
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@onepingonly Love it!!


 
Posted : January 18, 2026 9:38 pm
DeadPanic
(@deadpanic)
Posts: 29
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@aurelius @onepingonly I've have uploaded the file. 


 
Posted : January 18, 2026 9:39 pm
OnePingOnly reacted
OnePingOnly
(@onepingonly)
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No worries. Probably inevitable that it happens. At least in this case, I don't think a re-do has much in the way of significant spoilers (but I could only see half of the turn). I think the honrable thing is to try as best you can to replay the turn as you planned before (just without the extra troops).

Because people make mistakes, setting a points budget that isn't coded in the software is a risk. There is math behind needing a points level somewhere between a Small and a Medium battle. 


 
Posted : January 18, 2026 10:29 pm
DeadPanic reacted
Aurelius
(@aurelius)
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Sent.


 
Posted : January 19, 2026 7:50 pm
DeadPanic
(@deadpanic)
Posts: 29
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@aurelius sent, do you have discord? 


 
Posted : January 19, 2026 9:03 pm
The Great White North
(@thegreatwhitenorth)
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Turn 1 sent! Could be brilliant, could be a complete shit show lol! But one thing is for sure I will have fun! 


 
Posted : January 19, 2026 9:08 pm
OnePingOnly
(@onepingonly)
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@thegreatwhitenorth I removed file 003 from the Dropbox as you used all your points vs the 2380 points you were supposed to use - and that I just reminded folks about ^.

Guys, lets make sure we are reading the materials.

@deadpanic your second attempt is good. I uploaded the adjust Force Tracker to your German folder.

Legal

@aurelius vs @deadpanic is officially underway!!!!


 
Posted : January 20, 2026 3:16 am
DeadPanic and Aurelius reacted
DeadPanic
(@deadpanic)
Posts: 29
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Phew, I was genuinely worried I’d missed something again. Glad to know I wasn’t the only one. 😉 


 
Posted : January 20, 2026 6:45 am
OnePingOnly reacted
Aurelius
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I won't be able to send any turns today, due to work, I have to stay overnight (my office is in another city).


 
Posted : January 20, 2026 1:02 pm
DeadPanic reacted
The Great White North
(@thegreatwhitenorth)
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Ahh Crap! K! back at it... Its 2830 in the menu total and were only using 2380 out of it so I guess Im dyslexic!!


 
Posted : January 20, 2026 2:36 pm
OnePingOnly
(@onepingonly)
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I updated the rules based on some learnings through the purchasing process. The changes are posted in your side-specific folders, and appear in BLUE.

While updating, I re-read everything and realized we had some rules "violations," specifically around on-map vs off-map mortars. 

@thegreatwhitenorth and @bleskaceq - As your game hasn't really begun, I'm going to have you update the campaign purchase to reflect the rules in your briefing, and restart.

@aurelius and @deadpanic - As your game is underway and restarted once, I'm inclined to let it play out and fix between Battles #1 and #2. Let me know if you feel strongly feel differently.

The mortars restrictions (which differ by nationality) are intended to 1) reflect that Bn-level mortars are unlikely to be on the front line (and especially not ALL of them), 2) limit spam of the most flexible, points-efficient units in the game (on-map mortars), and 3) to force limitations on artillery shells, since off-map mortars are 1-time use but on-map are unlimited ammo.

This is why I want you guys to play/test this beyond the playtesting that has already happened - because it helps me improve this format of game.


 
Posted : January 20, 2026 4:14 pm
The Great White North
(@thegreatwhitenorth)
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I'm fine with the updating... And happy to play test as well... Of note I noticed off map mortars do not cover all areas of the map as they are out of range (81mm) 

I'm more than ok with a new campaign purchase but it may take me more than the day too do it my apologies... 

 


 
Posted : January 20, 2026 4:52 pm
The Great White North
(@thegreatwhitenorth)
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In my defence I brought my mortars on map to deal with the range issues... My bad but I was thinking of the wellbeing of my force 😉


 
Posted : January 20, 2026 5:00 pm
OnePingOnly
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Posted by: @thegreatwhitenorth

Of note I noticed off map mortars do not cover all areas of the map as they are out of range (81mm) 

Hmmmm....that's a new problem for me to deal with 🤔 . I've not encountered it before. From what point is the range calculated? From the observer?

I want to avoid a bunch of Bn-level mortars in front line usage, but don;t want to penalize unduly. Perhaps a rule during deployment that no more than X can be placed in a front-line position - something I can reinforce in briefings and check as games kick off? Thoughts?

 


 
Posted : January 20, 2026 6:52 pm
The Great White North
(@thegreatwhitenorth)
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I've encountered this before on maps and it comes from the orientation of the friendly direction in the game data... I don't think its a deal breaker... I'm almost at the point of not getting them at all at this point...


 
Posted : January 20, 2026 9:57 pm
The Great White North
(@thegreatwhitenorth)
Posts: 769
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The size of the map is also a factor lol...


 
Posted : January 20, 2026 10:18 pm
Spoogles's avatar
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Posted by: @onepingonly

For about a year, I've been working on a GM'd equivalent to CM1's "Operations," but in a CM2 environment.

Here's the skinny:

This is a 3-game 1-vs-1 "campaign," with me as the Game Manager (GM) for two opponents. The 3 battles take place on the same map, and performance in one battle determines the deployment locations for subsequent battles. The 3 battles escalate in size and duration, from 30 small minutes, to medium 45, to huge 60. The first 2 battles are ended by the GM before time limits so players don't see the results and maintain some Fog of War between battles.

To start, each player is provided with a map showing the objectives (same for both sides) and their own set-up zones, and a briefing that explains the situation and any restrictions on purchase and set-up. Then, each player will initiate a HUGE Meeting Engagement battle using provided parameters and purchase forces for the entire 3-game campaign. The GM puts those on a spreadsheet. For Battle #1, the GM initiates a Quickbattle and the players have to pick suitable points' worth of units from their campaign master list/spreadsheet to use in the battle. Once the battle is complete, the GM then tracks casualties, re-organizes survivors, checks the end-of-game situation, and sets up the next battle. In the 2nd battle, the players are given enough points to purchase "survivors" plus fresh units. A combination of the different colored set-up zones and briefing instructions is used to establish realistic starting points for the subsequent battles.

In testing, Battle #1 has tended to be recon and small firefights for key terrain, Battle #2 tends to be shaping operations, and Battle #3 a main assault/defense with counterattacks. There are interesting initial purchase decisions to be made based on your plan, and then the challenge of figuring out when to phase them into the campaign within budget.

The campaign winner is the player who controls the most objectives points at the end of Battle #3.

I have a ruleset and a tested casualty tracker, but success really comes down to trust.

I have 2 "campaign" options ready to go:

1) CMRT Summer 1944 @ Radzymin - A German force is trapped on the east side of a river, and must break through a Soviet blocking force and open the main supply road before the Soviets can reduce the bridgehead. (Fire & Rubble required)

2) CMFB December 1944 @Noville/Foy - A German force is trying to drive from Noville to Foy, while resisting counterattacks from US forces and keep the road open. With snow - a more seasonal option for those of us in the northern hemisphere 😀  (Downfall NOT required.). I should note that this option is much less tested than #1, but the principles are the same and I do not anticipate difficulties.

I'm willing to do this for TWO pairs of players. They can both choose the same or different options from #1 or #2, above.

If you are and have a trustworthy opponent who is willing to put in the 135 overall turns, have a computer that can run large maps (2-3km per side) with a lot of units by Battle #3, and are willing to "go with the flow" in having a GM do admin work and make some subjective game decisions, then hit me up here or via PM. Let me know if you have a preference for #1 or #2, and a side.

I'll give preference to folks I feel I can trust to see this through, and AARs of some kind would be appreciated. (I like to watch...nope, nothing weird about that at all  🤔 ). I'll then give folks access to side-specific and match-specific Dropboxes so they can see the rules, their briefing, maps, etc.

Regards - and Merry Christmas!

OPO

 

Putting down my interest once you set up a new matchup! This sounds super fun. Sad I missed it when it was originally posted. 

 


 
Posted : January 21, 2026 5:25 am
OnePingOnly reacted
Aurelius
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@onepingonly What of the 60mm mortars organic to the infantry platoon? Are they in violation, or are they allowed?


 
Posted : January 21, 2026 9:43 am
OnePingOnly
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Topic starter
 

Posted by: @thegreatwhitenorth

I've encountered this before on maps and it comes from the orientation of the friendly direction in the game data... I don't think its a deal breaker... I'm almost at the point of not getting them at all at this point...

Good psyops, @thegreatwhitenorth 😆 

@aurelius = Platoon mortars are OK (as tactically intended 🙂 ). Company & Platoon are OK, and I will amend the rules accordingly. Some German and US formations definitely have an advantage here, hence some slightly different rules for Soviets.

 


 
Posted : January 21, 2026 1:13 pm
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