I have set up a Drop Box that I can share with anyone who PM's me their email address. It contains all of the Master Maps, Campaigns and Scenarios that I have created. My mods will be shared later. You will notice that the master maps come with an (MF) or (V) a the end of the name. Those labelled with (MF) look best when all available building and flavor object mods are in the 'z' folder. Because they include flavor objects, they cannot be cut down to size without creating a flavor object mess. Maps labelled (v) have no flavor objects, look okay with vanilla buildings and can be cut down to size to make your own maps.
Cheers.
Carpe vitam.
So very nice of you to do this! Maybe this is the way we do the MOD warehouse until we figure how to revive the version we had!
Well done!
And yes please!
hasswerks@gmail.com
I will share a second, separate drop box with you to share my (and others') building mods
Carpe vitam.
I have set up a Drop Box that I can share with anyone who PM's me their email address. It contains all of the Master Maps, Campaigns and Scenarios that I have created. My mods will be shared later. You will notice that the master maps come with an (MF) or (V) a the end of the name. Those labelled with (MF) look best when all available building and flavor object mods are in the 'z' folder. Because they include flavor objects, they cannot be cut down to size without creating a flavor object mess. Maps labelled (v) have no flavor objects, look okay with vanilla buildings and can be cut down to size to make your own maps.
Cheers.
Are these files all for CMBN?
Yes, the files are exclusively for CMBN
Carpe vitam.
Impressive amour of work! Thank you for sharing again!
We still have a match too play... You pick the map I'll take the Germans lol....
We still have a match too play... You pick the map I'll take the Germans lol....
I do not play Quick Battles as I do not enjoy the issues that tend to arise around force selection or house rules. However, i would be happy to play either side of any existing scenario that you might choose. A word of warning: I have only played H2H using DropBox to send saved files back and forth. I am unfamiliar with the game's inherent PBEM system so things might not go as smooth as you might wish.
Cheers
Carpe vitam.
All good with that I only use Drop Box as I'm on a Mac... I'll slowly sniff around....
Best!
I have a question regarding the mods needed for your maps... I am going to assume I can just add them in my z folder and they will apply themselves to your maps or will they override the vanilla... I'm fine with the over ride as most mods add a much nicer version. I guess what I'm asking is will it cause issues with other maps if added...
Best
My mods that do NOT end with the folder name 'MT', which means 'mod-tagged' overwrite vanilla files or other mods that you have installed with the same name. In the latter case they will often be the same skin (e.g. a building modded by TaL) being overwritten by the same skin in my collection. However, many non-MT mods are new and add themselves to the existing list. For example, I have created 'additional' building skins. These non-MT mods 'always' will show up in scenarios if the scenario author has chosen to use them. Therefor my new 'additional' mods will NOT show up in vanilla scenarios because they were not available to the scenario authors. Good news is that they WILL show up in MY scenarios.
My mods that DO end with the folder name 'MT' are always additional and never overwrite any files. They will only show up in scenarios that 'call' them with the associated mod tag. Thus, they will be called by my scenarios. Indeed, some of my building skins have been created to imitate historical buildings present in the scenario, This is especially true in my Operation Coup de Main campaign.
I can assure you that the mods I am sharing will certainly make the game look better.
WARNING: In the case of terrain, i..e. 'ground tiles', there are more than one mod available. For example Aris vs A.D. and one or two other. I, like other players have chose the one that I 'like' best. I used Aris. I think that the CMBN All in One collection was using AD Seinfeld (not sure though). So be careful there.
Carpe vitam.
@kandu Is there one you created that you would like to h2h with me?
Yes, indeed. I like my Operation Coup de Main campaign. Actions are not too large to manage; each player often controlling just a single platoon or two, with one or two exceptions. It may be a little boring since all of the action, except the initial race for the bridges, expanding the bridgehead, some patrolling, and final counter-attack are generally defensive and therefore mostly static in nature.
MODS REQUIRED (I can send them): The Horsa mod and my modded buildings.
MODS RECOMMENDED: quite a few small bits that I can try to package up together if you like. (GUI portraits, GUI icons, floating HQ icons, patched uniforms and such).
Carpe vitam.
Holly Molly were playing a campain! I'd be honoured to give it a go!!
hasswerks@gmail.com but we already have a folder now as it is...
Very exciting!!! try not to serve my arse to my face to badly... Since you know in great detail the ins and outs I'd take what ever side you think has the better advantage into....
Best!
Yes please for the mods... I'll add them to my z folder...
@kandu I'm also up for a campaign if you're interested. I'll PM you my email for the maps and mods.
You will have already snapped up the campaign in Kandu's Cams.zip. I'll work on packaging the mods this evening and tomorrow to determine ow large the file will be and if it will require more than one transfer. Until then ...
Carpe vitam.
Hey @kandu I would love your map collection. Please send at D.B. link to nathangun at gmail dot com, thanks.
I have set up a Drop Box that I can share with anyone who PM's me their email address. It contains all of the Master Maps, Campaigns and Scenarios that I have created. My mods will be shared later. You will notice that the master maps come with an (MF) or (V) a the end of the name. Those labelled with (MF) look best when all available building and flavor object mods are in the 'z' folder. Because they include flavor objects, they cannot be cut down to size without creating a flavor object mess. Maps labelled (v) have no flavor objects, look okay with vanilla buildings and can be cut down to size to make your own maps.
Cheers.
Is this still available 🤔