Field of Glory camp...
 
Notifications
Clear all

Field of Glory campaigns: preferences and ideas!

91 Posts
7 Users
49 Reactions
1,328 Views
kronenblatt
(@kronenblatt)
Posts: 280
Sergeant Major
Topic starter
 

So... as promised... TWO EMPERORS!

A link to the draft rules (v0.8) in pdf HERE. And the tentative map below, with markers, etc.:

Map Picture

 


 
Posted : February 5, 2026 12:15 am
kronenblatt
(@kronenblatt)
Posts: 280
Sergeant Major
Topic starter
 

The idea is to have two players in each team. How they divide up and change the involvement (operations, battles, etc) will be entirely up to them, to maximise flexibility and make life and things easier. We could also consider bringing in “guest stars” on an ad hoc basis, fighting occasional battles if that makes things even more easy.

I’ll run as admin and will also participate as player in one of the teams. No hidden info, so all safe. 🙂


 
Posted : February 5, 2026 11:20 am
Cargol and Otosan reacted
Cargol
(@cargol)
Posts: 128
Staff Sergeant
 

O Αυτοκράτορας Cargol will fight 🙂

download
download

 
Posted : February 5, 2026 7:33 pm
kronenblatt reacted
Otosan
(@otosan)
Posts: 167
Staff Sergeant
 

It's a theater, forces and history that I don't know much about.  Perfect opportunity to get educated.


 
Posted : February 5, 2026 9:36 pm
kronenblatt reacted
kronenblatt
(@kronenblatt)
Posts: 280
Sergeant Major
Topic starter
 

Great! 🥂 (Slightly updated v0.9 of the rules HERE.) This is then the tentative starting situation with Bulgar-controlled Cities having white-black round frames, and Byzantine-controlled Cities red-yellow round frames. And I've also adjusted Victory Score values for each such City. (All neutral Cities have Victory Score of zero.) Thoughts?

EDIT: Maybe Varna should be Bulgar at start? Plus: even neutral Cities should have Victory Scores of 1?

TwoEmperors Start

 
Posted : February 5, 2026 11:43 pm
Otosan
(@otosan)
Posts: 167
Staff Sergeant
 

Do neutral cities have any value (supplies, food, etc)?


 
Posted : February 6, 2026 3:27 am
kronenblatt
(@kronenblatt)
Posts: 280
Sergeant Major
Topic starter
 

Posted by: @otosan

Do neutral cities have any value (supplies, food, etc)?

No, they need to become friendly to provide supplies (i.e., to where a supply line can be tracked).

But maybe even neutral Cities should have Victory Scores of 1? To provide more incentive to conquer them?

 


 
Posted : February 6, 2026 6:27 am
Otosan
(@otosan)
Posts: 167
Staff Sergeant
 

Posted by: @kronenblatt

Posted by: @otosan

Do neutral cities have any value (supplies, food, etc)?

No, they need to become friendly to provide supplies (i.e., to where a supply line can be tracked).

But maybe even neutral Cities should have Victory Scores of 1? To provide more incentive to conquer them?

 

It would make them more relevant.

 


 
Posted : February 6, 2026 4:27 pm
kronenblatt reacted
Otosan
(@otosan)
Posts: 167
Staff Sergeant
 

Will the two sides start out with equal forces or will it be in accord with historical balance?

Will the size/combat power (partially accurate for simulation of incomplete intelligence) of armies be visible on the strategic map?

Will we be able to combine or divide armies on the strategic map and will any resulting imbalance of forces there be reflected in the FOG2 battles?  In other words, If we are attacked by an army twice the size of ours on the stat map, will we fight a FOG2 battle at a 2:1 disadvantage in forces?  I vote yes for this.

Will there be a dice roll for strategic retreat for an army not willing to engage in battle on disadvantaged terms? 


 
Posted : February 6, 2026 4:39 pm
kronenblatt
(@kronenblatt)
Posts: 280
Sergeant Major
Topic starter
 

Posted by: @otosan

...

Take a look at the draft rules that have been uploaded in posts above. And HERE again as well, in v.91 version. 🙂

 


 
Posted : February 6, 2026 5:32 pm
kronenblatt
(@kronenblatt)
Posts: 280
Sergeant Major
Topic starter
 

Posted by: @otosan

Will the two sides start out with equal forces or will it be in accord with historical balance?

Equal forces, with two Armies each, of same status ('Strong'). Plus, later on as part of successful Diplomacy, potentially Armies from Allegiant Non-Major Factions (Magyars, Arabs, Serbs, Croats, Pechenegs).

Posted by: @otosan

Will the size/combat power (partially accurate for simulation of incomplete intelligence) of armies be visible on the strategic map?

No, this is a fully transparent campaign, where I'll be administering/GM'ing as well as playing. So no hidden information. 🙂

Posted by: @otosan

Will we be able to combine or divide armies on the strategic map and will any resulting imbalance of forces there be reflected in the FOG2 battles?  In other words, If we are attacked by an army twice the size of ours on the stat map, will we fight a FOG2 battle at a 2:1 disadvantage in forces?  I vote yes for this.

No splits and merger of Armies. Armies stay as are, but they can recover through staying in friendly Cities. Imbalances will be reflected in FPs in FoG2 battles, but not proportionally, then reason being with that such large FP relation (e.g., 2:1) the battle outcome will be a foregone conclusion.

Posted by: @otosan

Will there be a dice roll for strategic retreat for an army not willing to engage in battle on disadvantaged terms? 

Yes.

 


 
Posted : February 6, 2026 5:37 pm
Otosan
(@otosan)
Posts: 167
Staff Sergeant
 

Posted by: @kronenblatt

 

 

Posted by: @otosan

Will we be able to combine or divide armies on the strategic map and will any resulting imbalance of forces there be reflected in the FOG2 battles?  In other words, If we are attacked by an army twice the size of ours on the stat map, will we fight a FOG2 battle at a 2:1 disadvantage in forces?  I vote yes for this.

No splits and merger of Armies. Armies stay as are, but they can recover through staying in friendly Cities. Imbalances will be reflected in FPs in FoG2 battles, but not proportionally, then reason being with that such large FP relation (e.g., 2:1) the battle outcome will be a foregone conclusion.

I think this takes away from the strategic aspect.  It makes maneuvering and attacking with 2 armies against one useless.

I suggest a method of avoiding a foregone FOG battle would be to allow the weaker force the option to withdraw but they have to give up the hex without battle.

 


 
Posted : February 6, 2026 7:07 pm
kronenblatt reacted
kronenblatt
(@kronenblatt)
Posts: 280
Sergeant Major
Topic starter
 

Posted by: @otosan

Posted by: @kronenblatt

Posted by: @otosan

Will we be able to combine or divide armies on the strategic map and will any resulting imbalance of forces there be reflected in the FOG2 battles?  In other words, If we are attacked by an army twice the size of ours on the stat map, will we fight a FOG2 battle at a 2:1 disadvantage in forces?  I vote yes for this.

No splits and merger of Armies. Armies stay as are, but they can recover through staying in friendly Cities. Imbalances will be reflected in FPs in FoG2 battles, but not proportionally, then reason being with that such large FP relation (e.g., 2:1) the battle outcome will be a foregone conclusion.

I think this takes away from the strategic aspect.  It makes maneuvering and attacking with 2 armies against one useless.

I suggest a method of avoiding a foregone FOG battle would be to allow the weaker force the option to withdraw but they have to give up the hex without battle.

 

 Again, read the rules. 😀

 


 
Posted : February 6, 2026 8:21 pm
Otosan reacted
Otosan
(@otosan)
Posts: 167
Staff Sergeant
 

Excellent advice😊

How will the weakened or disarrayed status be determined when setting up the FOG battle?

 


 
Posted : February 6, 2026 8:34 pm
kronenblatt
(@kronenblatt)
Posts: 280
Sergeant Major
Topic starter
 

Posted by: @otosan

Excellent advice😊

How will the weakened or disarrayed status be determined when setting up the FOG battle?

 

 

IMG 9069

 


 
Posted : February 7, 2026 7:50 am
kronenblatt
(@kronenblatt)
Posts: 280
Sergeant Major
Topic starter
 

Posted by: @otosan

I think this takes away from the strategic aspect.  It makes maneuvering and attacking with 2 armies against one useless.

I suggest a method of avoiding a foregone FOG battle would be to allow the weaker force the option to withdraw but they have to give up the hex without battle.

Good aspects. I've updated the rules as follows:

image

 


 
Posted : February 7, 2026 9:10 am
Otosan reacted
kronenblatt
(@kronenblatt)
Posts: 280
Sergeant Major
Topic starter
 

This hexagon map over early ancient Italy that I've made some time ago could be used in several nice ways, but I want to see how Duo Autokratores is working and is received first. 🙂

It's suitable for mid-to-late fourth century BC campaigns and a subset of it could involve team play (Romans versus Etruscans with fringe nations á la Gauls, Samnites, Umbrians, Greeks, and more) or an all-one-on-one campaign where each player controls a city state at start and one army, with pre-selected army lists, players selecting to be Samnite, Roman, Etruscan, Greek, etc., and still involving additional fringe nations as allies and outright armies.

 

Italy300BC

 
Posted : February 15, 2026 12:57 pm
Nathangun and Rico reacted
Nathangun's avatar
(@nathangun)
Posts: 49
Sergeant
 

@kronenblatt that's a nice map.


 
Posted : February 17, 2026 9:11 pm
kronenblatt reacted
kronenblatt
(@kronenblatt)
Posts: 280
Sergeant Major
Topic starter
 

Posted by: @nathangun

@kronenblatt that's a nice map.

Many thanks! Yes, I like it too. And it works well for campaigns: have been used for two or three a couple of years ago.

 


 
Posted : February 17, 2026 9:33 pm
Nathangun reacted
kronenblatt
(@kronenblatt)
Posts: 280
Sergeant Major
Topic starter
 

Also: I got to think about that maybe you're not familiar with the Slitherine forum.

So that if you want inspiration on potential campaigns, here's a LINK to a list of those that I've run on the Slitherine forum. Some have been successes and worked well, many have been fiascos and abandoned (and some in between), but there's always room for adjustments to rules and mechanics to suit tastes, interests, and people's real life schedules and commitments.

So go there and have a look. And don't hesitate to write me here in case you've got questions or ideas. 🙂

@cargol @chiquichops @earl-of-grey @nathangun @otosan @rico (are we really this few? 😟 )


 
Posted : February 21, 2026 11:43 am
Otosan and Chiquichops reacted
Page 3 / 5