Some questions abou...
 
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Some questions about features of this game

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Essac319's avatar
(@essac319)
Posts: 1
Recruit/Private
Topic starter
 

1st. Does this game had bullet trajectory physics ? while bullets had frontal impact or defilade impact on wall, could make any difference ? the ratio of richochete or penetrate is the same ?

2nd. Does the rubbles/ruins area provide any effect of Cover or Concealment ? the only effect I know is slow my infantry down.

3rd. How to check fire power of units, Any list of hit rate for every weapon and range ? or just count on the width and lenth of bullet drop zone ?


 
Posted : November 26, 2025 8:41 am
Kandu
(@kandu)
Posts: 115
Staff Sergeant
 

Over the years of playing these games I found that the only way to get answers to questions of how the game engine computes stuff is to set up experimental situations in the Scenario Editor. 

I have done this to answer questions about LOS through various terrain, movement rates for different troop types in different terrain, how to detect mines, degree of cover in various buildings etc etc. The game manual will not answer your questions.


Carpe vitam.

 
Posted : November 26, 2025 12:36 pm
The Great White North
(@thegreatwhitenorth)
Posts: 775
Captain
 

@kandu Indeed the fact that you can create test ranges for specific situations to test the mechanics of the game engine is a feature I find no other game offers and is very fun to tinker with... 

Some of the tests I've done in the past include..

- Penetrations tests with Allied vs Axis Armour and AT guns at various ranges.

- Distance to spotting infantry in hide mode.

- Artillery calibers effect on infantry in buildings.

- Artillery groupings by experience level using TRP's and time delays.

- Suppression effect on infantry based on soft factors and recovery times.

 

Just some of the tinkering there is no shortage of things you can look into.

 

Best! 

 

 


 
Posted : November 27, 2025 3:25 pm
Kandu reacted