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[Sticky] All In One Mod Packs for CM Link

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The Great White North
(@thegreatwhitenorth)
Posts: 769
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Topic starter
 

Just in case anyone is looking for the mod packs here is the link. Personally I add them to my Z folder individually and the maps as well...

 

http://www.mediafire.com/folder/izmk6muctniv5/Combat_Mission

 

Best!

 


 
Posted : November 18, 2025 6:41 pm
OnePingOnly and minbymin reacted
Kandu
(@kandu)
Posts: 115
Staff Sergeant
 

Some thoughts about the mod packs. First of all they are a really great way for newcomers to quickly upgrade the look of the games. A big 'Thank you' to the gamer that assembled and uploaded them! A lot of work that was.

That said, users might wish to filter through the maps packs because a few (not many) items included are redundant or mutually exclusive. 

My personal collection, like the mod packs, comprehensively replaces every vanilla graphic skin and reflects my own preferences. It differs at many points from the posted packs, notably in the 'effects, terrain, and uniform' graphics. And as some of you know, I have also created, and to a minor degree continue to create my own graphics mods, scenarios and campaigns. 


Carpe vitam.

 
Posted : November 19, 2025 5:57 pm
MrCloudyDay's avatar
(@mrcloudyday)
Posts: 6
Recruit/Private
 

One thing to be careful about with these archived All In One packs is that the scenarios/campaigns may not be the most up to date versions.  I know for sure that the Road to Nijmegan campaign included in the pack is not the newer "revised" version that fixes the bridge/bunker issues on the Heuman map.  There may be other examples.


 
Posted : November 23, 2025 1:24 am
vK63
 vK63
(@vk63)
Posts: 47
Sergeant
 

Thanks for postin' these TGWN !


 
Posted : November 24, 2025 7:18 pm
DeadPanic
(@deadpanic)
Posts: 29
Corporal
 

Thanks for the link! I noticed the CMBN pack doesn't have the latest Juju UI mod v6? Does anyone have a link for this?


 
Posted : December 25, 2025 12:55 am
Gurakn
(@gurakn)
Posts: 23
Corporal
 

Posted by: @thegreatwhitenorth

Just in case anyone is looking for the mod packs here is the link. Personally I add them to my Z folder individually and the maps as well...


Thanks a lot for these. Currently they seem to be pretty much the only easily accessible way to improve the stock experience.
I really like the interface for BN but the one for RT, is a bit different and not as good, imho.

Is it possible to just copy the BN modded UI elements and use in RT?

 


 
Posted : December 26, 2025 5:40 am
The Great White North
(@thegreatwhitenorth)
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Topic starter
 

@gurakn I believe the UI for RT is specific due to the equipment differences.. I'm curious what issues you have with the mod UI version..

 

Best


 
Posted : December 26, 2025 2:28 pm
Gurakn
(@gurakn)
Posts: 23
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Posted by: @thegreatwhitenorth

@gurakn I believe the UI for RT is specific due to the equipment differences.. I'm curious what issues you have with the mod UI version..


Well, I may just be too picky, but I really quite liked the UI in CMBN.
In RT I really wasn't keen on the huge next turn button, either the purple one with the text from the All-in-One pack, or the huge red bar. So I made replacement Go images to mimic the ones in BN.
Also the top of the left hand panel seemed to have a bit of extra black mask overlapping the main window which looked a bit careless. I removed that by adding an opaque alpha channel to the top of the Unit view background bmp. In that area I didn't really care for the Arty and Air support icon images. I prefer the ones from BN, so I copied those over to give a slightly more subdued look.

Finally I like the compass from BN so I swapped that over as well.
I still like the overall look of the BN UI better, but with a bit of tweaking, I'm reasonably happy with what I have now.

CMRT tweaked AiO interface

 
One other thing I would like to change is that little yellow PPSh-41 icon, but that seems to be stock and I haven't managed to track down the file for that yet.

 


 
Posted : December 27, 2025 1:59 pm
Kandu
(@kandu)
Posts: 115
Staff Sergeant
 

Posted by: @gurakn

One other thing I would like to change is that little yellow PPSh-41 icon, but that seems to be stock and I haven't managed to track down the file for that yet.

That icon is in the GUI/Icons/Branches folder if you are using that directory tree. In any case, it is a 'branches' icon.


Carpe vitam.

 
Posted : December 27, 2025 8:47 pm
Gurakn reacted
Kandu
(@kandu)
Posts: 115
Staff Sergeant
 

 

CM Normandy 2025 12 27 16 17 51 23

I use Jujus GUI across all CMs WWII games. However, I have further modified a number of elements as well as overlaid other author's mods and even further modified those author's mods. For example, above you can see a Marco Bergman portrait to which I have added a windmill and the mod tag 'holland' as well as Juju's tank silhouette with Bergaman concept colour bars. I have also created an SS specific and winter [snow] specific GUI that can be pulled in using mod tagged scenarios or ported in using jsgme. Similarly I can use jsgme to plug in or take out weapons silhouettes with ranges or armour thickness and penetration colour bars. All kinda fun to play with ain't it? It's so nice that Battlefront included those kinds of capabilities.


Carpe vitam.

 
Posted : December 27, 2025 8:55 pm
Gurakn
(@gurakn)
Posts: 23
Corporal
 

Posted by: @kandu

I use Jujus GUI across all CMs WWII games.


Thanks, those are very cool.
Are those shots from all 4 WW2 games? I only have BN and RT right now, but I like the idea of a shared interface, and that was what I was aiming for with my attempts above.
Looks very similar to the version I currently have in CMBN (Juju5?). Is that the Juju v6 noted above?

Is there any place I might be able to get these or any chance you might share these?

And excuse my ignorance, but what is 'jsgme'? 
I do appreciate moddable games, and can find my way around Photoshop, but am quite new to modding CM.

 


 
Posted : December 28, 2025 12:47 am
Kandu
(@kandu)
Posts: 115
Staff Sergeant
 

Those are screen shots, all from CMBN. However, I use the same Juju v6 "unified" interface across all of CMRT, CMFB and CMFI.

JSGME is Jone's' Soft Generic Mod Enabler. It allows you to swap mods in and out of a game with a just one or two clicks on the button. It is easy and free to use and easy to find if you Google it. I use it in addition to the mods that are installed in data/z/.  Then if I want I can change the look of some aspect of the game without having to manually move files.


Carpe vitam.

 
Posted : December 28, 2025 12:30 pm
vK63
 vK63
(@vk63)
Posts: 47
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Posted by: @kandu

Those are screen shots, all from CMBN. However, I use the same Juju v6 "unified" interface across all of CMRT, CMFB and CMFI.

JSGME is Jone's' Soft Generic Mod Enabler. It allows you to swap mods in and out of a game with a just one or two clicks on the button. It is easy and free to use and easy to find if you Google it. I use it in addition to the mods that are installed in data/z/.  Then if I want I can change the look of some aspect of the game without having to manually move files.

 

I hate to ask, but how do you set up JSGME to work with each CM Title and appropriate MODS    🤔 

It sounds easy and you're able to get the MODS ya want to work in game instead of piling them into the " Z " folder and the game sorting them out 

 


 
Posted : December 28, 2025 5:38 pm
Kandu
(@kandu)
Posts: 115
Staff Sergeant
 

Posted by: @vk63

I hate to ask, but how do you set up JSGME to work with each CM Title and appropriate MODS   

It is a three step process. 

1. You have to put the jsgme.exe into your main CMBN (or CMFI or CMRT or CMwhatever) folder. Also, in the same folder create a new sub-folder called "CMBN MODS" or whatever you want to call it. Right click jsgme.exe and select "Send to desktop". This creates a desktop icon for it so that you can start it from your desktop.

2. Each mod that you want to use with jsgme has to be prepared with a folder structure. For example, I have prepared Aris vehicles mods with the following folder structure: "Vehicles Aris/data/z/Vehicles/PzrKwIV etc" Then put the "Vehicles Aris" folder into your newly created "CMBN MODS" folder. You have to do that for each mod that you want to control individually. You can also group them if you want to move them as a group such as all of my [holland] building skins. Now you are ready to go.

3. Click the new desktop JSGME icon and a window will open with two panes. You will see the "Vehicles Aris" mod listed on the left. Just click the arrow that points to the right and it will install into the right hand pane. Once it shows there you have installed it into the game. Instructions are included with jsgme and it's quite easy.

You can do any mod in this way. 

Make it nicer. Go to the new jsgme desktop icon and change the icon image by loading the game's icon.

Personally I don't use jsgme for ALL of my mods. I have most mods that I use commonly, installed in data/z/ and many of those are mod-tagged to associate them with specific scenarios. I only use jsgme method for mods that I want to push in and pull out occasionally such as Falaises' seasonal terrain. For example, I can switch vegetation from june flowers to july or august flowers. (I know, I know, I''m a bit obsessive!)

😆

 


Carpe vitam.

 
Posted : December 28, 2025 7:11 pm
The Great White North
(@thegreatwhitenorth)
Posts: 769
Captain
Topic starter
 

@kandu Would love for you to post a floral arrangement for us!!! :-0


 
Posted : December 28, 2025 11:47 pm
Kandu
(@kandu)
Posts: 115
Staff Sergeant
 

I forgot to mention ... the folder tree that you create to prepare a mod for installation with jsgme has to point the mod towards the "data/z/" folders. That is why I included those two in the folder tree.


Carpe vitam.

 
Posted : December 29, 2025 1:46 am
Kandu
(@kandu)
Posts: 115
Staff Sergeant
 
Flowers

Carpe vitam.

 
Posted : December 29, 2025 1:52 am
The Great White North
(@thegreatwhitenorth)
Posts: 769
Captain
Topic starter
 

Generally I haven't had many issues with mods... The amount of interest and work some have done to make the vanilla version look better is incredible to say the least.... It's something I think needs to be brought back here... Even if it means a paid yearly subscription... I think those that spend that amount of time and effort deserve to be compensated in some form at this point...

As well as the admin hosting it......


 
Posted : December 29, 2025 1:53 am
vK63 reacted
The Great White North
(@thegreatwhitenorth)
Posts: 769
Captain
Topic starter
 

Combat mission Only Fans.... LOL! yah I'm a few fingers deep into the bourbon...


 
Posted : December 29, 2025 1:54 am
The Great White North
(@thegreatwhitenorth)
Posts: 769
Captain
Topic starter
 

@kandu I was thinking more of a screen shot from CM "floral arrangement" but this will suffice lol! 

 

Very kind of you to oblige! My cheeks are red...

 

Best!


 
Posted : December 29, 2025 1:59 am
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