@chiquichops @cargol @nathangun @kronenblatt @earl-of-grey @otosan @mad-mike
The King Is Dead is a cut-throat, quick and simple cut-throat FOG: Medieval Campaign set in late 14th Century France semi-fictional dynastic war.
(it's short -- only 5 turns and rules are really quite simple.
The King is on his deathbed... and the succession to the crown of France is in dispute.
FOUR factions vie for supremacy in the Kingdom of France:
The King of France's loyal supporters based around Paris and the royal lands in the centre.
The King of England and his large fiefdoms in north and western France.
The power hungry Dukes of Burgundy controlling eastern France and the low countries.
The ambitious Counts of Toulouse eager to expand their power base in the south.
Alliances and betrayals and back stabbing will be essential!
Players
The campaign is for 4 - 8 players (players can play in teams of 2 -- we can assign players to factions or teams by random draw, or pair experienced players with novice/less experienced players)
My guess is that the King of France and the King of England factions will be trickiest to play.
Starting Setup
Each faction starts with FOUR provinces -- one Capital Province and three Home Provinces. (Capital Provinces are marked with a crown eg: Paris, Burgundy)
The King of England faction has four Home Provinces and a Capital in England that is not directly in play.
The campaign is played over FIVE turns and the faction with the highest score at the end of Turn 5 wins.
Attacks
Each faction gets ONE attack per turn.
The Attack orders sequence at Turn 1 is by random draw. From Turn 2 onwards, it is determined by the best Victory % points result for each faction from the previous turn's battle results.
A faction can attack any enemy home province that is adjacent to a friendly-controlled province.
You may not attack from a province that is already under attack by another faction.
You may attack into a province from which an attack into a different province has been launched.
Attacking Capital Provinces
One can only attack an enemy Capital Province if you control any THREE adjacent provinces.
(this applies to recapturing a lost friendly Capital province as well)
Example: in map above, if the Burgundy faction captures Artois or Bourbon to be able to attack PARIS. Or... the Toulouse faction would have to capture Dauphin, Bourbon and Champagne to be able to attack BURGUNDY.
ENGLAND cannot be attacked by any faction.
King of England Attacks
The King of England faction works a little differently. The light-red-coloured provinces are controlled by vassals and any attacks from there would be by vassal armies, (see Armies)
The England faction can TWICE deploy an English Royal army by sea to either attack an enemy province (like at start Artois or Flanders) or take over one of its Home Provinces (placing a dark red Royal Army marker indicating an English army present) and attack from there.
Only ONE army can be deployed at a time -- the second can only be deployed after the first has been destroyed.
This English Royal Army is destroyed if:
1. It suffers a Major Defeat in its seaborne attack battle.
2. It suffers a Major Defeat in a defensive battle.
3. The province it controls is lost to an enemy siege.
This loss will result in a permanent 1 point loss on the scoreboard.
FIELD BATTLES
Field Battles are medium size Open Battle on either Pot Luck or North European Agricultural maps.
Battle Results
Attacker Major Victory (40%) -- Province is captured (English Royal Army eliminated if applicable)
Attacker Minor Victory (60%) -- Province if placed under SIEGE (see Sieges)
Draw - Battle continues next Turn
Defender Minor Victory (60%) -- Attacker is repulsed (no other effects)
Defender Major Victory (40%) -- Attacker repulsed (Province from which attack was launched is marked as Disrupted -- not attack can be launched from there for the next turn)
In map sample below, Toulouse attacked Aquitaine from Auvergne and suffered a Major Defeat -- no attack can be launched from Auvergne during the next turn, but the province can defend normally.
SIEGES
Sieges are resolved at the end of the Turn after they were begun using an 8-sided die roll on the Siege Table:
Roll of 1 to 5: Siege successful and the province is captured
Roll: 6 to 8: Siege is broken off
Capital Provinces get a +1 die roll modifier.
If the besieging army's home province is lost during the battle phase of that turn, then the siege is automatically lifted.
Relieving A Siege
A faction can launch an attack to attempt to relieve a siege. (in map sample above, Burgundians are besieging Bourbon, and the King of France faction launch an attack from Paris to relieve it)
These battles are played in FOG Medieval as Relieve The Siege battles.
Siege Battle Results:
Attacker Major Victory - Siege is lifted - besiegers home province is marked Disrupted
Attacker Minor Victory - Siege continues, but no siege die roll at end of current turn
Besieger Minor Victory - Siege continues -- siege die roll at end of current turn
Besieger Major Victory - Province Surrenders - attacker home province marked as disrupted (English Royal Army eliminated if applicable)
Victory Level Definitions
A Major Victory is when you win by routing the enemy with between 40% to 59% casualties and a minimum +25% margin.
A Minor Victory is when you win by routing the enemy with 60%+ casualties, with any % margin.
However, if you adjust the winning above score down to 59% and the difference is still +25%, it's upgraded to a Major Victory.
Draw is when the battle times out inconclusively without one of the above results.
English Royal Army post-battle move
If a King of England Royal Army attack captures an enemy province, the player can either move the Royal Army counter into the newly captured province, and hand over control of the province it attacked from to England Vassal control ... or stay in place and place a England Vassal marker into the newly captured province.
ARMIES
The following armies will be used for the FOG: Medieval battles:
1. King of France: French (1350-1399)
2. King of England Royal Army: English (Continental) (1350-1414)
3. King of England Vassals: Breton (1350-1395) with Allies: English Continental (1350-1414)
4. Dukes of Burgundy: Burgundians (1363-1414)
5. Counts of Toulouse: Bretons (1350-1395)
SCORING
Each faction starts with a score of ZERO -- this is adjusted up or down every turn in following way:
Lost Capital Province: -3
Lost Home Province: -2
Captured Enemy Capital Province: +2
Captured Enemy Home Province: +1
At the end of TURN 5, all outstanding Siege Die Rolls are resolved and scores finalised.
The faction that holds Paris may be Kings of France, but the faction with the highest points score wins!
Huzzah!
Comments and questions welcome as always -- the rules are actually quite simple, I just have to cover all kinds of eventualities... and it's guranteed I probably missed something anyway. 🤣
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
@rico : Could you please elaborate on and explain the Minor and Major Victories? What do the 40% and 60% represent?
With which FoG:Medieval result is a battle a Major Victory, a Minor Victory, or a Draw?
If I understand it correctly, only exactly equal casualty levels (e.g., 0-0%, 10-10%, 49-49%) constitute Draws, right?
This one is different to the FOG: King is Dead:
A Major Victory is when you win by routing the enemy with between 40% to 59% casualties and a minimum +25% margin.
A Minor Victory is when you win by routing the enemy with 60%+ casualties.
Draw is when the battle times out inconclusively without one of the above results.
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
I added something I left out :
Relieving A Siege
A faction can launch an attack to attempt to relieve a siege. (in map sample above, Burgundians are besieging Bourbon, and the King of France faction launch an attack from Paris to relieve it)
These battles are played in FOG Medieval as Relieve The Siege battles.
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
Well, I'm a rather inexperienced player so I'd welcome the pairing with an experienced one. I play LOTS of wargames but have mastered none so to speak... 😆
This one is different to the FOG: King is Dead:
A Major Victory is when you win by routing the enemy with between 40% to 59% casualties and a minimum +25% margin.
A Minor Victory is when you win by routing the enemy with 60%+ casualties.
Draw is when the battle times out inconclusively without one of the above results.
So if the enemy is routed with 60%+ casualties and 25%+ margin, it's a Minor Victory?
Also, I suggest that Field Battle maps are North European Agricultural or Plain (instead of Pot Luck), as decided by the defender, since that would suit the type of armies.
In order to attack a capital, a faction needs to occupy all three or any of the three adjacent provinces?
I agree, N European agricultural or plains maps best for this.
Defender choice of map a good idea.
Minor Victory is 60% and any margin, doesn’t have to be 25%.
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
Occupy three provinces adjacent to the Capital. In case of Burgundy it’s Champagne, Bourbon and Dauphin.
For Toulouse it’s Aquitaine, Auvergne and Provence.
For Paris there’s lots of options — that faction will have it’s hands full. 🤣
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
I will play. Since I'm new to this, perhaps the pairing of experienced with inexperienced would be my preference.
What is the meaning of the various icons (such as blue ball with a +1 or black ball with a number and crossed swords) on the strategic map in your example
The Black circle and number with the crossed swords are Battle Markers -- just to keep track of the battles (usually in a numbered list under the map indicating opponents in the FOG battle)
The Blue circle with the +1 is just a reminder that the Capital Province gets a +1 die roll modifier during a Siege Roll.
Brown disc with 3 is reminder that it's a capital province and needs three adjacent provinces to be controlled to be able to attack it.
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
I agree, N European agricultural or plains maps best for this.
Defender choice of map a good idea.
Minor Victory is 60% and any margin, doesn’t have to be 25%.
So if inflicted casualties reach 60% or higher and margin is 25% or higher, is it a Minor or Major Victory?
A Major Victory is when you win by routing the enemy with between 40% to 59% casualties and a minimum +25% margin.
A Minor Victory is when you win by routing the enemy with 60%+ casualties.
It seems from rico's definition that it would be a minor victory, which is strange.
Perhaps a major victory should be defined as when you win by routing the enemy with a -minimum- of 40% casualties and a minimum of +25% margin?
@kronenblatt -- Minor.
However, if you adjust the winning score down to 59% and the difference is still +25%, it's a Major.
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
Perhaps a major victory should be defined as when you win by routing the enemy with a -minimum- of 40% casualties and a minimum of +25% margin?
Yes, makes sense. Because why should a 60-30 (+30) victory be minor, but a 59-34 (+25) be major?
@chiquichops @cargol @nathangun @kronenblatt @earl-of-grey @otosan @mad-mike @fgmbootie
Okay, we are ready to kick off this one -- who is keen to play?
(finalised campaign rules in first post of this thread)
We need a minimum of 4 players, if we get more, we can pair up in teams.
Also indicate if you have a preference for playing a particular faction: Kings of England, Kings of France, Dukes of Burgundy or Counts of Toulouse.
Players:
1. Rico
2. @kronenblatt (Burgundy)
3. @otosan (Toulouse)
4. @cargol ?
5.
6.
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
I'm ready. Toulouse.
I’m in, preferably as Duke of Burgundy. (Largest upside potential, going from duke to king… 😎 )



