Last seen: April 3, 2026 1:28 pm
Yes, and I’m fine with campaigns moving in a slow and steady pace.😀 People must have a chance to have a real life too and other undertakings a...
But true: needs some tidying up and simplifying. The idea is also that it can constitute a straightforward format for simplified Magna Graecia-style c...
😎 That may be due to the unstructured format, me having posted as and when I got inspired with an idea. 😂 Wait a bit: I’m con...
Different external factions will start the campaign with different Allegiance levels differing from zero, e.g., Serbs +1 in favour of Byzantines. Furt...
A few comments on ALLIES: there will be a number of external factions (Croats, Serbs, Magyars, Pechenegs, Arabs) who can provide allies to the faction...
Map type of battle is determined through a d10 roll: 1-2 Terrain in attacker’s hex. 3-5 Terrain in defender’s hex. 6-8 Agricultural (for The Nor...
Yup, that could be one aspect. And overall adding a game mechanism with some uncertainty in these aspects of the strategic campaign layer as well to m...
BATTLE 1: ARTOIS -- Burgundian (1363-1414) vs French (1350-1399)=> Burgundian victory 41-9 (+32).
True that board games generally work that way. In this case, since it's not a traditional board game but serving as a simplified strategic element app...
RETREATS: An army has the option to retreat before battle but must then roll on the RETREAT ATTRITION TABLE (determining the extent of status drop eff...
Armies within the ZoC of each other at the end of an operation (whether its own faction’s or the enemy faction’s) may attack. The enemy army will howe...
Armies exercise zones of control (ZoC). The ZoC covers the hex in which the army is located and all adjacent hexes, however never across mountain h...
For example, Bulgar army 1 is located in a Clear hex with a supply value of 12. The distance in movement points to the nearest controlled and unbesieg...
The movement values for Forest, Marsh, Clear, and Rough will serve both as the thresholds as set out above and as points to measure the maximum distan...
Another idea on armies and their status: all armies start out as Strong but may be reduced to Weakened, Disarrayed, and finally (and irrevocably) Elim...
Here's a tentative approach on MARCH operations. Conducting a MARCH operation allows a faction to move all its armies (own and allies). (Thus, as fac...
Promising! We'll attempt to make rules straightforward, so everyone's input is appreciated. 🙂
And then apply a (simplified) form of the Return to Magna Graecia operations: MARCH, DIPLOMACY, SIEGE to enable speedy resolution. All played out on a...
Yes, I'm thinking about having some potential border factions included as allies or outright stand-alone armies (activated through successful diplomac...
Maybe something like this then. And with each city getting a certain value from 1 to 4, prestige and size wise. South: hexes on and below a straight...