As the title states, what is something you would like to see in the new engine?
For me, a proper H2H campaign system is at the top of the list. These are fairly high-level ideas, but they represent the kind of depth I would like to see added.
- Casualty tracking across battles
- Ammunition tracking
- Reserves and force carryover
- Logistics and supply considerations
- Morale effects persisting between engagements
- Meaningful flanking and manoeuvre decisions
- A campaign-level map to tie battles together
- Player-driven operational decisions between battles, such as whether to attack, defend, counterattack, halt, dig in, or consolidate positions
General improvements:
- More effective suppression and area fire
- Map preview when selecting scenarios
- Improved line-of-sight tools
- Enhanced unit placement, such as a ghost outline showing individual soldier positions
- Ability to acquire ammunition from vehicles without mounting them
- A new movement command between Move and Slow (essentially Hunt without automatically stopping on enemy contact)
- Greater survivability for exposed vehicle commanders and halftrack gunners, who currently seem to be killed very easily (not sure how realistic this is, but it would be good to see reviewed)
Curious to hear what others would like to see added or refined.
Indeed a good topic to re do from the previous forum... I think we should all add to the list and send it to slitherine...
Here's my 2 cents... Not in any particular order 3 beers in...
- Custom purchase points for Qb's / PBEM matches
- Ability to lay mines in game
- Motorcycles added where applicable
- Aircraft control for CMRT and CMFB Not having control is a total shit show imho
- Ability to tow bogged vehicles and un bog
- 1/2 the action square ratio for more prescion
- Mac OS support and inclusion for the future including any upgrades planned. Don't throw us into the garbage...
- Vehicle crews can re mount a vehicle they are trained in if its the same class and the original crew is dead or broken
I could go on but this is a good start..
Here's one.. Infantry does not go PRONE unless in hide mode or under fire...
This is especially frustrating when trying to use the Target command.
Seriously need to make a master list and send it to Slytherine...
They didn't buy it too scrap it....
@deadpanic Your not getting shot at don't lay in your f'n belly idiot!
@thegreatwhitenorth Haha, so true. Hopefully Slitherine keeps an eye on the community and what players are asking for. That’s a good idea though—I’ll see what people are posting here and pass it on to them.
@deadpanic We need a bit more input from this community and I'm happy to reach out to them...
Lots of good suggestions
- The big one for me, as others have mentioned. PBEM campaign and campaign maps.
- also as someone else mentioned a few formation options as well as spacing distance options.
- Improved AI, especially vehicle movement and the ability of a CPU opponent to react.
- Quicker tank turning on the spot, at the moment they turn far slower than they can in real life.
- Curved roads to better reflect European countryside. Currently it feels like an American city gride system.
- A 'dig in' command for infantry and AT guns. Maybe it would take 5-10 minutes for a stationary unit to dig in and offer modestly improved cover and camouflage.
- The ability to press a button and survey the battlefield at the eye line of a unit's commander.
- A 'hardcore' simulation mode where units can only put down area fire if either they have some form of sound or visual contact or their commander has C2 with them. Other elements could be included in a hardcore mode.
- More terrain elements.
- More artillery piece units to offer greater scenario options, eg Overrun frontlines.
- improved and greater variety of animations for infantry units.
@thegreatwhitenorth i don't have a problem with units going prone without them being ordered to hide, as this would make them harder to spot, offer greater protection from shrapnel, and improve their accuracy of fire. However, maybe their could be a spotting/upright command which prevents all the men from a stationary unit going prone.
Lots of good suggestions
- The big one for me, as others have mentioned. PBEM campaign and campaign maps.
- also as someone else mentioned a few formation options as well as spacing distance options.
- Improved AI, especially vehicle movement and the ability of a CPU opponent to react.
- Quicker tank turning on the spot, at the moment they turn far slower than they can in real life.
- Curved roads to better reflect European countryside. Currently it feels like an American city gride system.
- A 'dig in' command for infantry and AT guns. Maybe it would take 5-10 minutes for a stationary unit to dig in and offer modestly improved cover and camouflage.
- The ability to press a button and survey the battlefield at the eye line of a unit's commander.
- A 'hardcore' simulation mode where units can only put down area fire if either they have some form of sound or visual contact or their commander has C2 with them. Other elements could be included in a hardcore mode.
- More terrain elements.
- More artillery piece units to offer greater scenario options, eg Overrun frontlines.
- improved and greater variety of animations for infantry units.
Nice one, mate. The only issue I see with hardcore mode is that a lot of real-world tactics rely on suppressing positions, whether the enemy is positively identified or not. I don’t mind the idea of requiring a C2 link to issue commands, but most armies trained junior leaders to take the initiative rather than sit idle waiting for orders to be passed down from HQ.
I'd like to see the option for the Germans to have Airborne infantry as well as the other branches like the U.S. & Brits do...
Also a modifier to add points for defensive works points separate from the main purchase. Or even better a modifier for both sides points wise..
@deadpanic I guess it does depend on the situation eg intensity of fighting. But would a corporal in charge of a squad decide on his own initiative to suppress a random building or hedgeline if there was no indication of enemy presence or no orders to?
I think a minor issue I have with CM (or any other tactical simulation game), is that even squad level units are able to behave as if they had much greater levels of wider battlefield situational awareness than they would have done in real life (especially during WW2).
Emphasising the significance of the C2 mechanic although a bit gamey, at least lowers the the impact of squads to behave as if they had access to a much higher level of information about enemy positions than they would have done in reality
I'd like to see the option for the Germans to have Airborne infantry as well as the other branches like the U.S. & Brits do...
They are already in the game. They're called Fallschirmjäger.
@rake Im aware of that you need to re read my post... I'll expand for you...
As the US or Britts you can when purchasing units do so from all branches listed but Airborne is not available to be mixed in with Reg Inf in the purchase with the Germans....
Best
@rake The simple observation is in the purchase section for the germans using mixed Airborne is not listed there as it is for the US and Britts. For the germans it is NOT included and can only be purchased on their own without mixing in other elements... Hope that clears it up for you...
😉
Would love the option to turn engines off to reduce sound signature....
Tank riders for all games...