CMx2 WW2 3-Game PVP...
 
Notifications
Clear all

CMx2 WW2 3-Game PVP Mini-Campaign Menu

95 Posts
11 Users
59 Reactions
844 Views
OnePingOnly
(@onepingonly)
Posts: 134
Staff Sergeant
Topic starter
 

Yikes! That’s done poor QC from me. I blame it on being in a hurry. Sadly, you’ll have to wait until Sunday for me to get back to my computer.


 
Posted : May 15, 2026 12:28 pm
Bleskaceq reacted
OnePingOnly
(@onepingonly)
Posts: 134
Staff Sergeant
Topic starter
 

@bleskaceq @stoneage I fixed the file. A new file 001 is in the Dropbox, and should be for Bleskaceq (Germans) to enter the password. LEt me know if I've messed up again 🤨 


 
Posted : May 17, 2026 1:57 am
Bleskaceq reacted
Bleskaceq's avatar
(@bleskaceq)
Posts: 13
Private First Class
 

German first turn (password setup) is in


 
Posted : May 17, 2026 10:10 am
OnePingOnly reacted
StoneAge's avatar
(@stoneage)
Posts: 7
Private First Class
 

Rolling now US first turn done 003 in dropbox


 
Posted : May 17, 2026 10:25 am
OnePingOnly reacted
OnePingOnly
(@onepingonly)
Posts: 134
Staff Sergeant
Topic starter
 

@aurelius @guardsman I gave you access to side-specific Dropboxes for the draft Komarno/Komarom op.

I haven't really tested this - this will be one where I am giving both sides a historical force and letting them go at it. The terrain is HIGHLY representative of the real thing (including modifications I made to represent some key terrain features). The forces are based on detailed accounts in a couple of books and resources. The real-world battle was a long shot for the Soviets, but yet also desperation on the part of the Germans. Play balance is not guaranteed given the real-world tactical problems, although on paper both sides have some advantages.

The 3-op campaign contains 1 battle on 1 map (Gyula Farm), and 2 battles on a 2nd map (Teglagyar to Komarom Brick Factory).

Let me know if you still want to have a go after reading the materials and agreeing to be test subjects 🙂 . Based on your experience, I will certainly revise the campaign for future players.


 
Posted : May 18, 2026 1:52 pm
Guardsman reacted
Jackal338
(@jackal338)
Posts: 4
Recruit/Private
 

Hi,

i like playing this one as Germans :

CMBN Vierville June 44 - 101st Airborne vs. Fallschirmjaeger for control of Vierville (KAndu map)

hope anyone is up to play it as the yanks


 
Posted : May 18, 2026 4:59 pm
Guardsman's avatar
(@guardsman)
Posts: 24
Corporal
 

@onepingonly great stuff, yes i am certainly up for the challenge. lets see if @aurelius is keen


 
Posted : May 18, 2026 8:42 pm
Aurelius
(@aurelius)
Posts: 46
Sergeant
 

I'll play.


 
Posted : May 19, 2026 5:49 am
Aurelius
(@aurelius)
Posts: 46
Sergeant
 

I would only propose a change to the rule of the subsystem damage - if a weapon is damaged, the unit should skip the following battle only (meaning, if a weapon gets taken out in the first battle, the unit should return in third battle). Swapping the barrel in field conditions is a procedure that all the warring parties by this point have mastered, and there is no need for depot/factory level repairs. Damage to the weapon control should, on the other hand, mean that the vehicle is out of action for the campaign.

 

https://en.topwar.ru/96220-zavody-na-kolesah-nou-hau-krasnoy-armii.html

 

Since this was a major offensive operation, it would be reasonable to assume that the repair units were near the front, and the change would require a new barrel and aligning it, which would be done by the commander and the gunsmith.


 
Posted : May 19, 2026 7:04 am
OnePingOnly
(@onepingonly)
Posts: 134
Staff Sergeant
Topic starter
 

At @jackal338 's request, I whipped up a "Hell in the Hedgerows" 3-game mini-campaign of the same style as Radzymin & Leopold Canal, where both players purchase their units for the entire campaign up front, then they get fed in 1/3 at a time over 3 battles of increasing size ont he same map. The map is smaller (1340mx1264m) since it is tough going in the hedgerows. I tested a larger version and there just weren't enough forces to make anything happen in the restricted terrain. I used a small portion of Kandu's Hauts Vents map.

Playtesters welcome!

@nathangun ?


 
Posted : May 21, 2026 8:55 pm
OnePingOnly
(@onepingonly)
Posts: 134
Staff Sergeant
Topic starter
 

At @jackal338 's request, I made a second version of this mini-campaign where the OOB is fixed and based on a historical engagement (US 30th ID & 3rd Armored vs Pz Lehr). He's looking for a willing opponent to give this a try.


 
Posted : May 23, 2026 11:32 pm
Jackal338 and Guardsman reacted
Guardsman's avatar
(@guardsman)
Posts: 24
Corporal
 

i hope to work my way through all these great mini campaigns but will limit myself to two at a time for now.


 
Posted : May 24, 2026 10:07 am
OnePingOnly reacted
Nathangun's avatar
(@nathangun)
Posts: 62
Sergeant
 

Posted by: @onepingonly

At @jackal338 's request, I whipped up a "Hell in the Hedgerows" 3-game mini-campaign of the same style as Radzymin & Leopold Canal, where both players purchase their units for the entire campaign up front, then they get fed in 1/3 at a time over 3 battles of increasing size ont he same map. The map is smaller (1340mx1264m) since it is tough going in the hedgerows. I tested a larger version and there just weren't enough forces to make anything happen in the restricted terrain. I used a small portion of Kandu's Hauts Vents map.

Playtesters welcome!

@nathangun ?

 

Ohh, put the mapin our DB folder and lets see if it works, thank you.

 


 
Posted : May 24, 2026 8:41 pm
OnePingOnly reacted
OnePingOnly
(@onepingonly)
Posts: 134
Staff Sergeant
Topic starter
 

@nathangun Done - see "Pont Hebert MASTER"


 
Posted : May 25, 2026 2:09 am
Nathangun's avatar
(@nathangun)
Posts: 62
Sergeant
 

Posted by: @onepingonly

@nathangun Done - see "Pont Hebert MASTER"

 

It loaded, after awhile but it's a bit laggy. 😩 

I'll fight a test battle and see how it goes.

 


 
Posted : May 27, 2026 7:39 pm
Page 5 / 5