@otosan and @chiquichops :
Did it work for you to download the Danelaw MP module (and the SP, if you want to play around a bit on your own)? For instructions, see the Starting the campaign section in the rules above.
Worked fine but Wolves at the Gate extension is needed to select Welsh etc for allies.
I just got the DLC needed, so I'm good.
Time to decide whether you want to be an Anglo-Saxon or Viking kingdom. That will then constitute your main army in your battles throughout the campaign.
I'm Swedish so I'm (of course) going for the Vikings. (EDIT: unless all other players want to be Viking too, because then I’ll be Anglo-Saxon.)
Also, I strongly recommend that you all read the pdf [LINK], as the mod makes many gameplay, and not just aesthetic, changes.
The short list of important things to keep in mind though are the following:
- Anarchy and refusal charge: Units have a chance to anarchy charge (i.e., charge at its own initiative) and refuse charge based on various conditions.
- Shieldwalls: Certain unit types (offensive/defensive spearmen, armoured heavy weapon, armoured impact foot) get an adjacency bonus to PoA and CT checks, and defense against 90 degree flank attacks, if in shieldwall (adjacent to units of a similar type, see the Dark Ages Britain Mod page on the Slitherine forum [LINK] for a detailed description of this with pictures).
- Rebalancing: Some unit capabilities/POAs are rebalanced around anarchy, shield wall and other rules changes, including edits to warband Deep Impact, Light Spear (infantry and cavalry), Lancers and Heavy Weapon.
- Limited ammo: Ranged units can run out of ammo (5 full, then 5 half effect shots, then out of ammo) but can also melee a bit more.
- Bows: Bow units, both Light Archers and Bowmen, can shoot over adjacent, same height, allied non-light infantry units that are not in combat.
- No free generals: All generals (aside from the C-in-C) must be purchased.
- Generals: Generals can move one square while in combat.
- Rally requires command: Units can only rally while in command.
- Combat speed resolution: Non-light infantry combat is somewhat slowed down, and cavalry melee is sped up.
- Cavalry fallback: Cavalry can fall back further.
- Cavalry ZoC loss: Cavalry enable loss of secondary ZoC of non-light infantry that they charge (even if falling back after charge).
- Shorter LoS: Decreased line of sight by half, i.e., to 10 tiles (from 20 in vanilla).
- Less disordering: Heavy Foot are only slightly disordered in rough terrain.
- ... and more changes besides those, but the above list should get you started.
There are also some AI behavior and deployment changes in single-play (SP) mode, and map generation changes, that you will notice if you play a few battles versus the AI.
But don't worry, we'll play a round of trial battles just to get to know the mod mechanics. Fairly new to me as well.
I'll choose the Vikings. Time to change history and make Englaland, Viking!
So I'll go for Anglo-Saxon to mix it up a bit, although I'm actually from the Danelaw
"En cualquier dirección que recorras el alma, nunca tropezarás con sus límites." Sócrates
I'm not getting any email notifications for the thread. Rico explained it to me but I'm still not getting any
"En cualquier dirección que recorras el alma, nunca tropezarás con sus límites." Sócrates
I'm not getting any email notifications for the thread. Rico explained it to me but I'm still not getting any
You have received the email in which there is a link where you confirm subscription? For me, that email ended up among junk so had to move it back to inbox and then press the Confirm my subscription link.
So I'll go for Anglo-Saxon to mix it up a bit, although I'm actually from the Danelaw
Please take the Vikings. I really don't have a preference and I am more than happy to play Anglo-Saxon. Viking was the first thing that came to mind when we were asked to choose.
Give me the Anglo-Saxon, please
OK, excellent! Two Anglo-Saxon and two Viking kingdoms.
Now, which earldoms (3 each) for your kingdoms to control at start? Please submit your priority order for the four areas: The North, The West, The East, The South.
(If same priority between players, order of entering the campaign will decide, but I will take whatever area being left... 🙂 )
- kronenblatt (Viking)
- chiquichops (Anglo-Saxon)
- Cargol (Anglo-Saxon)
- Otosan (Viking)
I'll choose The South as priority
"En cualquier dirección que recorras el alma, nunca tropezarás con sus límites." Sócrates
P.s. where's the link to the PDF? I'm pretty bad at navigating the new forum, it'll get easier. Ta
"En cualquier dirección que recorras el alma, nunca tropezarás con sus límites." Sócrates
No need, found it!
"En cualquier dirección que recorras el alma, nunca tropezarás con sus límites." Sócrates
N,E,W in that order.
Preferably will take the East.
- kronenblatt (Viking, The West)
- chiquichops (Anglo-Saxon, The South)
- Cargol (Anglo-Saxon, The East)
- Otosan (Viking, The North)
