Notifications
Clear all

WWII Tips & Tactics

14 Posts
7 Users
10 Reactions
232 Views
The Great White North
(@thegreatwhitenorth)
Posts: 769
Captain
Topic starter
 

Thought I'd start this thread... I'm sure there are members out there that have invested a lot of time into this subject. Quite honestly its a god send for new and intermediate players to get a handle on how important it is to understand concepts and how it matters when playing these titles...

 

Best!


 
Posted : December 7, 2025 7:23 pm
The Great White North
(@thegreatwhitenorth)
Posts: 769
Captain
Topic starter
 

1 of 6 From The Armchair General YouTube Normandy tactics video series...

http://www.youtube.com/watch?v=OZ6dDlqye9Q

 

 


 
Posted : December 7, 2025 7:28 pm
The Great White North
(@thegreatwhitenorth)
Posts: 769
Captain
Topic starter
 

I tend to disable background ambient noise in my titles in the Data folder. I do this because to me sound is just as important tome as visuals. It prevents me from missing an engagement on a map I might have overlooked...

 

🙂

 

Best!


 
Posted : December 7, 2025 7:44 pm
Redwolf
(@redwolf)
Posts: 50
Sergeant
 

https://www.amazon.com/Infantry-Tactics-Second-General-Military/dp/1846032822

 

There's also a similar public domain book by the US Army but I can't find it right now.

 

For Soviet operational art of war on a tactical-ish level: https://www.amazon.com/Soviet-Conduct-Tactical-Maneuver-Spearhead-ebook/dp/B0BQT33Q3X/ref=sr_1_11  


 
Posted : December 7, 2025 7:45 pm
Unknown's avatar
(@Anonymous 193390496)
Posts: 18
 

The most important tactical rules are:

1) if everything is going according to plan, you are walking into an ambush

2) If you can shoot at the enemy, he can shoot at you

3) The most dangerous threat is the one you haven't seen yet

4) Life always knows exactly when to sneak up and kick you in the nuts


 
Posted : December 16, 2025 10:15 pm
The Great White North
(@thegreatwhitenorth)
Posts: 769
Captain
Topic starter
 

@general-failure That was me yesterday not being able to start my snowblower... Luckily I got it going after spraying ether into it lol...


 
Posted : December 19, 2025 3:34 pm
Redwolf
(@redwolf)
Posts: 50
Sergeant
 

The most important tactics lesson is independent of time frame: always form a reserve.

 

Always have a reserve. If you have to commit your exist reserve, form a new one.


 
Posted : December 20, 2025 1:10 pm
Gurakn
(@gurakn)
Posts: 23
Corporal
 

Posted by: @thegreatwhitenorth

I tend to disable background ambient noise in my titles in the Data folder. I do this because to me sound is just as important tome as visuals...


Agreed.
Could you explain how you do that?

 


 
Posted : December 25, 2025 12:59 am
The Great White North
(@thegreatwhitenorth)
Posts: 769
Captain
Topic starter
 

@gurakn Sure! I go to the data folder then look up the sound files and remove any ambient sound files... Those will take out the distant mob explosions and MG fire in the background sound... Note all my CM titles are modded so I'm not sure how to do it with the vanilla base install. Someone else might have an idea... With the mods in my Z folder they override the instal version and the files are accessible...

 

Hope this was helpful!

 

best!


 
Posted : December 25, 2025 7:44 pm
Gurakn
(@gurakn)
Posts: 23
Corporal
 

@thegreatwhitenorth 
Thanks for the reply, but I'm pretty new to modding CM, so I need a bit more info, I think.
I'm currently using the All-in-one mods for BN/RT/etc. and they have a folder of audio files (ME Soundscapev1.7), so my question is how can I identify which sounds are ambient and which are active game sounds?

-I see some are prefixed with 'Background' so I'm guessing those are the ones, am I right? Any others?

-Also, I believe that files in the Data/Z... folders just supercede those in the default Data .brz's, is that right?
If so, wouldn't deleting the modded ambient sounds just result in the stock ones being used instead?


 
Posted : December 26, 2025 5:04 am
The Great White North
(@thegreatwhitenorth)
Posts: 769
Captain
Topic starter
 

@gurakn To the best of my knowledge the answer is yees to all of the above... My suggestion is to discard the ambient files into the trash then retrieve them and put them into a deleted mod folder in case something goes wrong. I'm using a Mac but the process should be the same.. I also think there are some general Youtube videos on CM modding as well...

 

Best


 
Posted : December 26, 2025 2:26 pm
Gurakn reacted
Nathangun's avatar
(@nathangun)
Posts: 48
Sergeant
 

When your advancing.

Always send a scout team before you send a squad, always send a squad before you send in a platoon and always send a platoon beofre you send in a company.


 
Posted : January 2, 2026 2:44 pm
Panzer Lehr
(@panzer-lehr)
Posts: 817
Major
 

Biggest thing that helped me was slowing everything down — shorter movement orders, lots of pauses to recheck LOS, and never assuming the first plan survives contact. Small, deliberate moves usually beat big heroic pushes in these games. 🪖🙂


Panzer Lehr

"Si vis pacem, para bellum." — Vegetius
"Do not hurry to the sound of the guns without knowing why they are firing." — British maxim
"In war, the simplest things are difficult." — Clausewitz
"No plan survives first contact with the enemy." — Moltke
"The side that can most quickly exploit success is the side that will win." — Guderian
Some days you’re the hammer, some days you’re the nail. 🪖🎲
Looking for a game? Challenge me here:

 
Posted : February 27, 2026 1:41 am
A Canadian Cat
(@a-canadian-cat)
Posts: 20
Corporal
 

Posted by: @panzer-lehr

Biggest thing that helped me was slowing everything down — shorter movement orders, lots of pauses to recheck LOS, and never assuming the first plan survives contact. Small, deliberate moves usually beat big heroic pushes in these games. 🪖🙂

This and when you run into opposition figure out how to get more fire on that target or pull back and go a different way.

 


 
Posted : February 27, 2026 4:20 pm