@Cargol and I have decided to follow our Crusades mini-campaign with another one -- set this time around 1500 -- loosely based on the French King Charles VIII's invasion that resulted in the first Italian War -- all within the context of a wider France vs Habsburg conflict.
The French aim is to take over Genoa and the Kingdom of Naples and keep Milan under their sway as well. The Venetians and the Pope rally the Italian states into a Holy League to try and stop the French. There is also a once-off involvement by forces of the Holy Roman Emperor Maximillian.
I will play the French/Milanese... and @cargol the Holy League.
Rules are similar to the Crusades mini campaign with limited Fleet actions possible and French siege trains.
RULES
Each turn there are TWO Initiative Points (IP) available --
These allow you to launch attacks, one per IP.
The French side always goes FIRST, unless both IP's are held by the Holy League.
Starting Setup
French start with France and Turin under control, with Milan & Pavia under control of their allies the Milanese.
France, Naples and Venice each have one Fleet available (see: Fleets)
The French have the initiative at the start and start with TWO IP's -- and one guaranteed IP for Turns 2 & 3.
In turn two NAPLES gets one once-off bonus IP for Turn 2 -- this can be used for Seaborne attack to relieve GENOA if under French Siege or attempt to recapture it from the French. (See: Fleets)
This would result in a once-off THIRD battle in Turn 2 -- all other Turns will only have two battles.
ARMIES
King of France
French (1484-1500)
Milanese (1440-1500)
Holy League
Venetian (1440-1500)
Papal (1440-1500)
Neapolitan (1443-1500)
Florentine (1440-1500)
German (Imperial) (1488-1500)
Holy League Allies
From TURN 2, in any battle the Holy League is allowed to use any available allies (as long as that faction is not under French control.
Holy Roman Empire
From TURN 3, The Holy League player can launch a once-off attack by a Holy Roman Empire army from the Holy Roman Empire province or any northern Italian Venetian provinces. The Holy Roman Empire army can fight a Relieve a Siege battle if a Siege results from their attack.
It cannot be used in any defensive battles and becomes unavailable after that. (Emperor Maximillian was notoriously short of cash and struggled to maintain any army in the field in Italy for any length of time)
French Army Restrictions
Once the French suffer their first MAJOR DEFEAT in a battle using a French Army, they are limited to ONE attack/defence battle using the French forces.
MILANESE armies can only be used in defence of or attack from Milanese-controlled provinces.
ATTACKS
Each faction gets ONE attack per IP.
FRENCH always go first in declaring attacks.
A faction can attack an enemy province that is adjacent to a friendly-controlled province.
You may not attack from a province that is already under attack.
You may attack into a province from which an attack into a different province has been launched.
Note: The Holy Roman Empire province is off-limits and cannot be attacked by either side.
FIELD BATTLES
Field Battles are medium size Open Battle on either Pot Luck or Medtterranean Agricultural maps.
Battle Results
Attacker Major Victory (40%) -- Province is captured
Attacker Minor Victory (60%) -- Province if placed under SIEGE (see Sieges)
Draw - Battle continues next Turn
Defender Minor Victory (60%) -- Attacker is repulsed (but retains the IP)
Defender Major Victory (40%) -- Attacker repulsed (forfeits the IP to the other faction)
SIEGES
Sieges are resolved at the end of the Turn after they were begun using an 8-sided die roll on the Siege Table:
Roll of 1 to 5: Siege successful and the province is captured
Roll: 6 to 8: Siege is broken off
FRANCE and VENICE get a +1 die roll modifier.
If the besieging army's home province is lost during the battle phase of that turn, then the siege is automatically lifted.
SIEGE TRAINS
The French player can assign a Siege Train of cannon and siege guns to one French attack per Turn -- this will be used in a Siege resulting from a Attacker Minor Victory in the next turn.
The Siege Train cannot be added to an existing siege after it has begun.
The Siege Train cannot be added to a Milanese attack.
If the attack that the Siege Train is attached to suffers a Major Defeat in a Field Battle or a Relieve a Siege battle, the Siege Train is removed from play for the rest of the campaign.
Siege Trains add a -2 die roll modifier to a siege roll.
Relieving A Siege
A faction can launch an attack to attempt to relieve a siege.
These battles are played in FOG Medieval as Relieve The Siege battles.
Siege Battle Results:
Attacker Major Victory - Siege is lifted - Besieger's IP forfeited to the other faction
Attacker Minor Victory - Siege is lifted - Besieger retains IP
Draw - Battle continues next Turn
Besieger Minor Victory - Siege continues -- attacker repulsed, retains IP - siege roll at end of turn
Besieger Major Victory - Province Surrenders - (attacker's IP forfeited)
Victory Level Definitions
A Major Victory is when you win by routing the enemy with between 40% to 59% casualties and a minimum +25% margin.
A Minor Victory is when you win by routing the enemy with 60%+ casualties, with any % margin.
However, if you adjust the winning above score down to 59% and the difference is still +25%, it's upgraded to a Major Victory.
Draw is when the battle times out inconclusively without one of the above results.
FLEETS
A side can spend 1 IP to use a fleet to launch a seaborne attacks on any enemy province with a coastline.
After the battle is concluded, the Fleet returns to its home base or can be based in the newly captured province if it has a port.
(only France, Genoa, Naples and Venice have ports)
If a Fleet's home base is captured and it cannot immediately rebase to another friendly port, it is destroyed.
The French and Neapolitan fleets can only operate in the Mediterranean Sea.
The Venetian fleet operates only in the Adriatic Sea and operates there unopposed.
Naval Battles
If a side launches a seaborne attack against an enemy province with a based fleet, a Naval Battle is fought using dice on the Naval Battles Table before the land battles are set up.
If the Attacking Fleet is destroyed, the land attack is cancelled and the attacker forfeits the IP.
If the Attacking Fleet "returns to port", the land attack is cancelled and the attacker retains the IP.
If the the Defending Fleet is destroyed, the fleet is removed from play and the land attack proceeds.
If the Defending Fleet "returns to port", the fleet has to either return to its original base or another friendly base (if available)
The land attack then proceeds, and if the province is captured, the fleet is destroyed.
Fleet Intercepts
A player may also spend 1 IP to launch a friendly fleet to attack an enemy fleet launching a seaborne attack on a friendly province.
This results in a Naval Battle resolved in the usual way and results are applied before any land battles are set up.
Destroyed Fleets
Destroyed Fleets are removed from the campaign permanently and cannot be rebuilt.
Campaign Victory Conditions:
Major French Victory: control Genoa, Naples, Teramo, Benevento, Milan & Pavia
Minor Victory: control Genoa, Naples, Milan & Pavia
Draw: control Genoa, Milan & Pavia
Minor French Defeat: control only Milan & Pavia
Major French Defeat: lose control of Milan & Pavia and fail to capture any of Genoa or Naples
LOSS of France province results in an instant Major Defeat for French side.
TURN 1
The French have the initiative and attack Neapolitan GENOA (with the Siege Train) and Florentine PISA.
@Cargol -- I have set up the first two battle challenges.
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
Both battles are in full swing and can go either way. Lets see how it goes 🙂
Yes, they are ... and some dubious choices of battlefield tactics on my part means it's heavy going for the French right from the start. 🙄
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
Florentines managed to stop the French onslaught in Pisa with a 55 to 29 victory.
IP is lost for the French, while Holy League is mastering its forces for the inevitable counterattack!!
This version of the Italian Wars might be a very short, abridged one. LOL
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
TURN 1 was a bit of a flop for the French... being trounced by the Florentines and then scraping through the narrowest of Minor Victories in GENOA against the Neapolitan garrison. The French heavy chevaliers failed utterly and the Swiss mercenary pikemen had to carry the day.
@cargol definitely played these battles better than yours truly.
TURN 2
We move right along to TURN 2. The French Minor Victory at GENOA resulted it being placed under Siege. (this uses up the guaranteed French Initiative Point for the turn)
The Holy League have TWO Initiative Points IP) to use this turn -- an optional once-off Neapolitan IP to use their fleet to land a force to try and relieve GENOA. (this falls away if not used this Turn)
The other IP can be used to either attack the either of the two Milanese territories of MILAN and PAVIA (these will be defended by Milanese armies) with either Venetian or Florentine forces. (they can use available Allies) -- Florentines can also try and relieve GENOA by land attack.
@Cargol -- what are your attack orders?
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
Definitely a good start for the Holy League as it manages to gain the operational initiative from the French.
Lets see if Holy League can maintain the initiative.
Holy League will attempt to relieve the siege of Genoa utilizing its fleet and attack Pavia from Mantua.
In the Madua attack Florentine forces will be augmented by a Venetian expeditionary force (Allies).
Definitely a good start for the Holy League as it manages to gain the operational initiative from the French.
Lets see if Holy League can maintain the initiative.
Holy League will attempt to relieve the siege of Genoa utilizing its fleet and attack Pavia from Mantua.
In the Madua attack Florentine forces will be augmented by a Venetian expeditionary force (Allies).
Cool -- I'll set up the battles.
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
The Holy League goes on the counter offensive to try and relieve the French siege of GENOA and attack PAVIA.
Sacre bleu! -- crunch time for the French to avoid having their campaign collapse right at the start.
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
Fortunes turn in favour for the French a bit with a Major defeat of the Neapolitan relief attack and the capture of GENOA.
A swirling, the confused, swirling battle between the French-allied Milanese and the Florentines (with Venetian allies) continues in PAVIA.
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
The chaotic battle in PAVIA ended with a Minor Defeat for the Holy League's Florentine/Venetian army.
The attack is repulsed, but the Holy League retains the Initiative Point.
TURN 3
After their capture of GENOA, the French army marches on into PISA, dragging their Siege Train with them.
@cargol -- the Holy League have ONE Initiative Point as well -- where will you attack?
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
Excellent stuff — proper Italian Wars chaos where the plan lasts about five minutes before steel starts flying 😄🪖
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"Si vis pacem, para bellum." — Vegetius
"Do not hurry to the sound of the guns without knowing why they are firing." — British maxim
"In war, the simplest things are difficult." — Clausewitz
"No plan survives first contact with the enemy." — Moltke
"The side that can most quickly exploit success is the side that will win." — Guderian
Some days you’re the hammer, some days you’re the nail. 🪖🎲
Looking for a game? Challenge me here:
Fighting resumes in PAVIA and the French advance into PISA.
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
TURN 3 ends with honours even ... a Major Victory for the French in PISA, while the Florentines crushed France's allies, the Milanese, in PAVIA. ( the Florentine gunners couldn't miss in this one and had a field day ravaging the Milanese heavy cavalry... it wasn't pretty)
TURN 4
Both sides have ONE Initiative Point (IP) each.
The French King decides a bold move is in order, and uses their IP to launch the French Fleet and land an army at NAPLES -- the Kingdom of Naples being the main target of the French war aims after all.
@cargol commanding the Holy League now has two options: either use his IP to launch his Neapolitan Fleet to fight a naval battle (decided by die roll on the Naval Battle Table) ... or use it to launch a land attack somewhere else.
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia
I will initiate the naval battle!
@cargol -- alright, follow this link and roll one 8 sided die -- and let's see who prevails at sea.
https://www.rolldicewithfriends.com/rooms/italianwarsmini
One of the most horrible features of war is that all the war-propaganda, all the screaming and lies and hatred, comes invariably from people who are not fighting.
- George Orwell, Homage To Catalonia










